Interactive Multimedia: Design & Development Syllabus
Instructor:
Ms. Campia
Room:
219
Grade:
11/12
Work
Phone: 617-635-9957
Email:
gcampia@boston.k12.ma.us or campia@latinacademy.org
Conference
Time: Tuesday 7:25 – 8:09
Website:
http://www.simplesite.com/gcamp
COURSE DESCRIPTION:
In this course, students will create interactive computer applications to be delivered on CD-ROM, DVD, Internet or other delivery media using the elements of text, graphics, animation, sound, video and digital imaging. Students in this course will develop proficiency in the use of a variety of electronic input devices, including scanner, digital camera, video camera, and microphone. Acquisition of information from LANs, WANs, and the Internet and use of file formats including text, image, video, and audio will be taught. Organizational skills and critical thinking skills using computer-based productivity tools will be emphasized, including use of animation and scripting in multimedia products. Employability skills such as communication, collaboration, technical fluency, reading and writing, and higher order thinking skills, i.e. problem solving and information analysis will be reinforced throughout the course. Students will engage in project based learning that emphasizes the production cycle i.e. planning, research, design, production, and delivery for a targeted audience. The progression of the course will reinforce previously mastered computer skills. Students will advance their multimedia skills culminating in an interactive digital media portfolio.
ACADEMIC EXPECTATIONS:
Listen:
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The student will conduct interviews and then create media presentations based on client’s needs and requirements.
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The student will make adjustments and changes to the presentations based on follow-up meetings
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Question:
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The student will critique the media presentation in team meetings by learning how to ask the right questions.
Write:
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The student will effectively write a plan for media presentations/projects.
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The student will write a storyboard for media project.
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The student will communicate with clients by writing effective emails.
Master a Rigorous Curriculum:
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The student will apply background knowledge and demonstrate the transference of skills to new concepts/ideas by creating professional, usable media presentations/products.
Learn Independently:
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The student will work dependably, reliably and appropriately as an individual and as a member of a team.
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The student will follow procedures and work within established guidelines.
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The student will work with minimal supervision and pay attention to detail.
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The student will prioritize daily tasks and efficiently manage time.
Contribute to Society:
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The student will create presentations/products that are accessible to all.
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The student will accept responsibility for their actions and the impact on others.
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The student will accept and utilize the diversity of the team strengths and weaknesses to work collaboratively for a shared outcome
PREREQUISITES:
Working knowledge of computer operating systems, internet, media equipment and Microsoft Office preferred.
TEXTBOOK AND SUPPLIES:
The Non-Designer’s Web Book
Robin Williams and John Tollett (ISBN: 0-201-71038-2)
USB Flash Drive
minimum of 2GB
Folder
COURSE METHODOLOGY:
This course will use a project based, activity rich, skill standards approach in which student will learn how to design, plan, write, create, edit and produce media presentations/products.
COURSE OBJECTIVES/CONTENT:
Objective 1: compare and contrast various types of file formats appropriate for the relevant computer platform
.
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Identify graphic formats (e.g., JPG, GIF, TIF, BPM, PSD, WMF, PNG, PDF, EPS, AL)
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Identify audio formats (e.g., WAV, MID, AU, MP3, AIF, RA)
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Identify video formats (AVI, MOV, DV)
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Identify animation formats (FLI, SWF, FLA, SHO)
Objective 2: describe the components of a basic multimedia computer system
Know the current hardware specifications and capabilities of:
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Processors
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RAM
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Hard drive capacity
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CD-ROM/DVD
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Audio playback and recording capability
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Graphics performance
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Video playback
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User input (keyboard, mouse, microphone)
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USB, USB2, IEEE,1394 (Firewire)
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Other storage media
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System software
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Know the current peripherals available for multimedia systems:
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Input devices including scanning devices, digital cameras, drawing tablets, DAT recorders, digital/analog video cameras, digital audio-tape devices, microphones, video capture cards and devices
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Output devices including monitors, CD/DVD burners, speakers, presentation devices (LCD projectors), smart boards, printers, auxiliary storage
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Identify current virus information
Objective 3: demonstrate the ability to make decisions about the use of formal elements of design
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Recognize and effectively demonstrate the use of color including hue, value, and saturation for emotional impact and emphasis as appropriate for the projects output medium (computer, video or web)
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Recognize and effective demonstrate the use of linear and non-linear shape
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Recognize and effectively demonstrate the use of line including line direction and quality to create the illusion of spatial depth and perspective
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Recognize and demonstrate the use of texture to create patterns, emphasis and dimension
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Recognize and demonstrate the use of value to create contrast and emphasize relationships or dimension among objects
Objective 4: demonstrate the ability to make decisions about the use of the principles of design
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Recognize and demonstrate the use of balance including symmetric and asymmetrical to create distribution of visual weigh as it pertains to composition.
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Recognize and demonstrate the use of unity to establish an integrated whole which is representative of the project’s concept
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Recognize and demonstrate the use of scale and proportion to draw visual attention
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Recognize and demonstrate the use of positive and negative space to create the illusion of depth using size and position
Objective 5: demonstrate the ability to make decisions about the use of typography principles to enhance communication
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Select and use fonts, text styles, colors and sizes that are legible and appropriate to enhance the message of the project
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Recognize and demonstrate the use of serif and sans-serif fonts appropriately according to your message, audience and the design format
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Recognize and demonstrate the ability to manipulate the spacing of words, lines, and lettering to improve overall graphic layout
Objective 6: demonstrate the ability to make effective decisions about digital imaging
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Recognize and apply the size guidelines for photographic composition such as mergers, simplicity, leading lines, rule of thirds, balance and framing
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Recognize and apply appropriate settings for scanned and digital media as appropriate for the project’s final output
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Demonstrate the ability to manipulate and enhance a digital photograph
Objective 7: demonstrate proper planning and design in the development of multimedia projects
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Develop the skills to gather and process contextual information affecting the structure, purpose, content and design of a project
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Develop the skills to write objectives, outline content create a course map and storyboard layouts of user interface
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Demonstrate the ability to apply digital media skills to populate project with relevant multimedia
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Demonstrate the ability to apply implementation practices including publishing, testing and refining project
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Demonstrate the ability to assess the effectiveness of the project and production experience
Objective 8: create 2D graphics using a variety of formats and techniques
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Create, manipulate and appropriate use bitmap (raster) graphics
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Create, manipulate, and appropriately use vector graphics
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Effective manipulate the resolution of graphic and photographic files
Objective 9: create 2D animations
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Create keyframe and path animation
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Change position, scale, color, and properties of an animated object
Objective 10: create digital video
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Demonstrate proper filming techniques
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Capture video from an original or existing source
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Edit video
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Demonstrate an understanding of analog vs. digital video
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Recognize and use appropriate video settings (e.g., frame rates, frame size, compression)
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Convert video files to appropriate formats for use with at least one of the following: CD-ROM, DVD, or Internet
Objective 11: Create digital audio
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Sample (capture) sound from an original and existing source
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Edit sound
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Understand MIDI vs. WAV or AIF files
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Recognize and use appropriate settings for various types of sound
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Apply special effects to audio files
Objective 12: identify the types of multimedia presentation modes for particular uses
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Understand linear mode
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Understand random mode
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Understand directed linear mode
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Understand sequential index mode
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Understand tree mode
Objective 12: understand appropriate use of authoring and delivery tools
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Rich media authoring applications (i.e., Director, Quest, Toolbook, iShell)
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Web development applications (i.e., Flash, Dreamweaver, Cold Fusion, Go Live)
Objective 13: use multimedia tools and authoring skills to develop a complete and functional
interactive multimedia team project
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Produce project plan documentation
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Determine when to produce original materials (graphics, audio, video, animations) and when to use copyrighted and/or royalty-free materials
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Understand and follow air-use guidelines and copyright laws as they apply to education and industry
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Import and incorporate various forms of medial needed for a project
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Utilize and incorporate interaction and navigational tools
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Create interfaces appropriate for the designed project
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Deliver projects
HOMEWORK:
Students have very little homework as a result of computer class. Much of the work they do is done during class time as the bulk of the assignments are designed for groups and simulates real business world experiences. Students usually work on projects together, assuming different roles to bring authenticity to the tasks assigned.
ABSENCES:
Students who have an excused absence must make up all assignments and tests within five days of their return to school. Students must initiate the process. Students may receive make up assignments via email if they request it while they are sick. Student may request assignments via
gcampia@boston.k12.ma.us
or check my classroom website at http://www.simplesite.com/gcamp. I will answer emails nightly and send assignments upon request.
GRADING:
Term Grades
– BostonLatinAcademy’s grading policy requires that 80% of each term’s grades be based tests, quizzes, and computer projects. The remaining 20% will be based on class participation and homework.
Final Grades
– As per BPS regulations, the computer product will be worth 20% and the final exam 10%. The average of the five report card grades will be worth 70%.
Class Participation - The following criteria will be followed in evaluating class participation:
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Comes to class prepared, e.g., has text, pencils and notebooks
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Pays attention throughout class
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Responds appropriately when called on
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Volunteers responses when appropriate
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Contributes to smooth classroom operation by being cooperative
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Asks meaningful questions
RUBRICS:
Most of the computer/media projects will have a rubric by which the students’ grades will be evaluated. These rubrics will be passed out at the time of the assignment so that students know right up right front what criteria will be used to grade the project.